public FloorData GetFloor(int index) { if(index == 0)return default(FloorData); return Floors[index-1]; }
public static RawImage GetFloor(int labdata, int floor) { LabData ld = LabData.GetLabData(labdata); FloorData floordata = ld.GetFloor(floor); int texture = floordata.Texture; return(GameData.Floors3D.Open(texture)); }