Aka_s_Vayne.Logic.Tumble.IsDangerousPosition C# (CSharp) Method

IsDangerousPosition() private static method

private static IsDangerousPosition ( this pos ) : bool
pos this
return bool
        private static bool IsDangerousPosition(this Vector3 pos)
        {
            return
                EntityManager.Heroes.Enemies.Any(
                    e => e.IsValidTarget() && e.IsVisible &&
                        e.Distance(pos) < 375) ||
                Manager.Traps.EnemyTraps.Any(t => pos.Distance(t.Position) < 125) ||
                (Variables.UnderEnemyTower((Vector2)pos) && !Variables.UnderEnemyTower((Vector2)Variables._Player.ServerPosition) || (NavMesh.GetCollisionFlags(pos).HasFlag(CollisionFlags.Wall) || NavMesh.GetCollisionFlags(pos).HasFlag(CollisionFlags.Building)));
        }