public static Obj_AI_Base GetCondemnTarget(Vector3 fromPosition)
{
switch (Manager.MenuManager.CondemnMode)
{
case 0:
//VH Revolution
return Shine.GetTarget(fromPosition);
case 1:
//VH Reborn
return VHReborn.GetTarget(fromPosition);
case 2:
//Marksman / Gosu
return Marksman.GetTarget(fromPosition);
case 3:
//Shine#
return VHRevolution.GetTarget(fromPosition);
}
return null;
}