AkaCore.Manager.EvadeManager.EvadeSkillshot.Init C# (CSharp) Method

Init() public static method

public static Init ( ) : void
return void
            public static void Init()
            {
                /*
                evadeMenu = MainMenu.AddMenu("Evade Skillshot", "EvadeSkillshot");
                {
                        foreach (var spell in EvadeSpellDatabase.Spells)
                        {
                            evadeSpells = evadeMenu.AddSubMenu(spell.Name + " (" + spell.Slot + ")", "ESSS_" + spell.Name);
                            {
                                if (spell.Name == "YasuoDashWrapper")
                                {
                                    evadeSpells.Add("ETower", new CheckBox("Under Tower", false));
                                }
                                else if (spell.Name == "YasuoWMovingWall")
                                {
                                    evadeSpells.Add("WDelay", new Slider("Extra Delay", 100, 0, 150));
                                }
                                evadeSpells.Add("DangerLevel", new Slider("If Danger Level >=", 2, 1, 5));
                                evadeSpells.Add("Enabled", new CheckBox("Enabled"));
                            }
                        }
                    foreach (var spell in
                        SpellDatabase.Spells.Where(i => EntityManager.Heroes.Enemies.Any(a => a.ChampionName == i.ChampionName)))
                    {
                        championmenu = evadeMenu.AddSubMenu(spell.SpellName + " (" + spell.Slot + ")", "ESS_" + spell.MenuItemName);
                        {
                            championmenu.Add("DangerLevel", new Slider("Danger Level", spell.DangerValue, 1, 5));
                            championmenu.Add("Enabled", new CheckBox("Enabled", !spell.DisabledByDefault));
                            //evadeMenu.SubMenu("EvadeSS_" + spell.ChampionName).AddSubMenu(sub);
                        }
                    }
                }
                */
                Collisions.Init();
                Game.OnUpdate += OnUpdateEvade;
                SkillshotDetector.OnDetectSkillshot += OnDetectSkillshot;
                SkillshotDetector.OnDeleteMissile += OnDeleteMissile;
            }