private void GameUpdate(Window window)
{
if (window.IsTouching)
{
alien.position = window.TouchPosition;
if ((sprite001.position-window.TouchPosition).Length < 100)
{
window.Vibrate(1000);
}
}
else
{
window.CancelVibration();
}
alien.DrawTexture(alienTexture);
particleSystem001.Update(window);
sprite001.position.X += 10f * window.deltaTime;
sprite001.DrawSolidColor(1, 0, 0, 0.5f);
lineDrawer.Point2 = window.TouchPosition;
lineDrawer.DrawSolidColor(1f, 1f, 0f, 1f);
window.Update();
}