public CalculateStrains ( |
||
PreviousHitObject | ||
return | void |
public void CalculateStrains(tpHitObject PreviousHitObject)
{
CalculateSpecificStrain(PreviousHitObject, AiModtpDifficulty.DifficultyType.Speed);
CalculateSpecificStrain(PreviousHitObject, AiModtpDifficulty.DifficultyType.Aim);
}