public void AskAttribution()
{
AskAttribution(0);
}
AttributionHandler::AskAttribution ( int milliSecondsDelay ) : void |
private void CheckAttributionState() { // if it's a new session if (ActivityState.SubSessionCount <= 1) { return; } // if there is already an attribution saved and there was no attribution being asked if (Attribution != null && !ActivityState.AskingAttribution) { return; } AttributionHandler.AskAttribution(); }