private void updateMemoryCount(int originalWidth, int originalHeight, TextureFormat originalFormat, bool originalMipmaps, GameDatabase.TextureInfo Texture, String folder)
{
int saved = CacheController.MemorySaved(originalWidth, originalHeight, originalFormat, originalMipmaps, Texture);
memorySaved += saved;
if (!folderBytesSaved.ContainsKey(folder))
{
folderBytesSaved.Add(folder, 0);
}
long folderSaved = folderBytesSaved[folder] + saved;
folderBytesSaved[folder] = folderSaved;
Log("Saved " + saved + "B");
Log("Accumulated Saved " + memorySaved + "B");
}