public override System.Collections.Generic.IEnumerable<GameObject> ProduceObjects()
{
List<GameObject> produceShootingRacket = new List<GameObject>();
if (this.IsDestroyed)
{
produceShootingRacket.Add(new ShootingRacket(new MatrixCoords(this.topLeft.Row + 1, this.topLeft.Col - 10), 10));
}
return produceShootingRacket;
}
}