public void TestStaticFn_CreateFromAxisAngle_i ()
{
Vector3 axis = new Vector3 ((Single) 1, (Single) 2, (Single) (-3));
Vector3.Normalise (ref axis, out axis);
Single angle; Maths.Pi (out angle); angle /= (Single) 3;
Quaternion q;
Quaternion.CreateFromAxisAngle (ref axis, ref angle, out q);
Quaternion expected = new Quaternion (
(Single) ( 0.1336306),
(Single) ( 0.2672612),
(Single) (-0.4008918),
(Single) ( 0.8660254));
AssertEqualWithinReason (q, expected);
}