/// <summary>
/// Resets the current scriptable object.
/// </summary>
public void Reset()
{
_declarationStruct.ResetDeclarationStruct();
_variablesStruct = new VariablesStruct[0];
_customCodeStruct.ResetCustomCodeStruct();
_unityMethodsStruct = new UnityMethodsStruct[0];
_customMethodsStruct = new CustomMethodsStruct[0];
}