private void recalculateAllCreaturesValues()
{
toolStripProgressBar1.Value = 0;
toolStripProgressBar1.Maximum = creatureCollection.creatures.Count();
toolStripProgressBar1.Visible = true;
//Random rnd = new Random(); // TODO remove (for assigning random colors to all creatures)
foreach (Creature c in creatureCollection.creatures)
{
//for (int i = 0; i < 6; i++)
// c.colors[i] = rnd.Next(7, 41); // TODO remove
recalculateCreatureValues(c);
toolStripProgressBar1.Value++;
}
toolStripProgressBar1.Visible = false;
}