internal void ShowOverloadInternal()
{
int pos = this._lastPos;
if (pos < 0)
pos = NativeScintilla.GetCurrentPos();
// Scintilla's way of handling "1 of n" type calltips
string prefix = string.Format(CultureInfo.CurrentUICulture, "\u0001 {0} of {1} \u0002 ", this._overloadList.CurrentIndex + 1, this._overloadList.Count);
// Show me the money
NativeScintilla.CallTipCancel();
NativeScintilla.CallTipShow(pos, prefix + this._overloadList.Current);
NativeScintilla.CallTipSetHlt(this._highlightStart + prefix.Length, this._highlightEnd + prefix.Length); // Adjust the highlight offsets
}