private void RefreshTreasure()
{
IRpgObject obj;
if (this._enemy.item_id > 0) obj = Project.Data.Items[this._enemy.item_id];
else if (this._enemy.weapon_id > 0) obj = Project.Data.Weapons[this._enemy.weapon_id];
else if (this._enemy.armor_id > 0) obj = Project.Data.Armors[this._enemy.armor_id];
else
{
this.textBoxTreasure.Text = "<None>";
return;
}
this.textBoxTreasure.Text = String.Format("{0}% {1}", this._enemy.treasure_prob, obj.name);
}