protected override void Initialize()
{
/*
board = new Board(0);
board = board.PlaceRoad(16, 22, 1);
board = board.PlaceRoad(23, 24, 2);
board = board.PlaceRoad(28, 35, 3);
board = board.PlacePiece(8, 14, 15, new Board.Piece(Token.Settlement, 2));
board = board.PlacePiece(28, 29, 35, new Board.Piece(Token.City, 3));
board = board.MoveRobber(23);
logList = new List<LogEvent>();
logList.Add(new BuyDevLogEvent(2));
logList.Add(new RollLogEvent(1, 2));
state = new GameState(board, null, null, null, 0, logList);
*/
SCALE = 0.5f;
base.Initialize();
graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 720;
graphics.ApplyChanges();
}