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AGS
Editor
NativeProxy
CreateBuffer
AGS.Editor.NativeProxy.CreateBuffer C# (CSharp) Method
NativeProxy Class Documentation
显示文件
Open project: adventuregamestudio/ags
CreateBuffer()
public
method
public
CreateBuffer
(
int
width
,
int
height
) :
void
width
int
height
int
return
void
public void CreateBuffer(int width, int height) { _native.CreateBuffer(width, height); }
NativeProxy
ChangeSpriteNumber
ClearUndoBuffer
CompileScript
CopyWalkableAreaMaskToRegions
CreateBuffer
CreateDataFile
CreateDebugMiniEXE
CreateSpriteFromBitmap
CreateTemplateFile
CreateUndoBuffer
CreateVOXFile
CropSpriteEdges
DeleteBackground
DeleteSprite
Dispose
DoesSpriteExist
DoesUndoBufferExist
DrawBlockOfColour
DrawFillOntoMask
DrawFilledRectOntoMask
DrawFont
DrawGUI
DrawLineOntoMask
DrawRoomBackground
DrawSprite
DrawSpriteToBuffer
DrawViewLoop
ExtractRoomTemplateFiles
ExtractTemplateFiles
FreeLibrary
GameSettingsChanged
GetActualSpriteHeight
GetActualSpriteWidth
GetAreaMaskPixel
GetAsyncKeyState
GetBitmapForBackground
GetBitmapForSprite
GetNativeConstant
GetPrivateProfileString
GetProcAddress
GetRelativeSpriteHeight
GetRelativeSpriteWidth
GetSpriteResolutionMultiplier
ImportAreaMask
ImportBackground
ImportOldGame
ImportSCIFont
LoadLibrary
LoadNewSpriteFile
LoadRoom
LoadRoomScript
LoadRoomTemplateFile
LoadSpriteDimensions
LoadTemplateFile
NativeProxy
NewGameLoaded
PaletteColoursChanged
ReloadTTFFont
RenderBufferToHDC
ReplaceSpriteWithBitmap
RestoreFromUndoBuffer
SaveGame
SaveRoom
SetForegroundWindow
SpriteResolutionsChanged
TransformStringToBytes
UpdateFileIcon
UpdateFileVersionInfo
UpdateGameExplorerThumbnail
UpdateGameExplorerXML
WritePrivateProfileString