AGS.Editor.Components.BuildCommandsComponent.BuildCommandsComponent C# (CSharp) Method

BuildCommandsComponent() public method

public BuildCommandsComponent ( GUIController guiController, AGSEditor agsEditor ) : System
guiController GUIController
agsEditor AGSEditor
return System
        public BuildCommandsComponent(GUIController guiController, AGSEditor agsEditor)
            : base(guiController, agsEditor)
        {
            ScriptEditor.AttemptToEditScript += new ScriptEditor.AttemptToEditScriptHandler(ScriptEditor_AttemptToEditScript);
            _guiController.QueryEditorShutdown += new GUIController.QueryEditorShutdownHandler(guiController_QueryEditorShutdown);
            _guiController.InteractiveTasks.TestGameStarting += new InteractiveTasks.TestGameStartingHandler(AGSEditor_TestGameStarting);
            _guiController.InteractiveTasks.TestGameFinished += new InteractiveTasks.TestGameFinishedHandler(AGSEditor_TestGameFinished);
            _guiController.RegisterIcon("BuildIcon", Resources.ResourceManager.GetIcon("build.ico"));
            _guiController.RegisterIcon("RunIcon", Resources.ResourceManager.GetIcon("run.ico"));
            _guiController.RegisterIcon("StepIcon", Resources.ResourceManager.GetIcon("step.ico"));
            _guiController.RegisterIcon("StopIcon", Resources.ResourceManager.GetIcon("stop.ico"));
            _guiController.RegisterIcon("PauseIcon", Resources.ResourceManager.GetIcon("pause.ico"));
            _guiController.RegisterIcon("RunMenuIcon", Resources.ResourceManager.GetIcon("menu_build_run.ico"));
            _guiController.RegisterIcon("StepMenuIcon", Resources.ResourceManager.GetIcon("menu_build_step-into.ico"));
            _guiController.RegisterIcon("StopMenuIcon", Resources.ResourceManager.GetIcon("menu_build_stop.ico"));
            _guiController.RegisterIcon("PauseMenuIcon", Resources.ResourceManager.GetIcon("menu_build_pause.ico"));
            _guiController.RegisterIcon("RebuildAllMenuIcon", Resources.ResourceManager.GetIcon("menu_build_rebuild-files.ico"));
            _guiController.RegisterIcon("SetupGameMenuIcon", Resources.ResourceManager.GetIcon("menu_build_gamesetup.ico"));

            _guiController.RegisterIcon("MenuIconBuildEXE", Resources.ResourceManager.GetIcon("menu_file_built-exe.ico"));
            _guiController.RegisterIcon("MenuIconTest", Resources.ResourceManager.GetIcon("menu_build_runwithout.ico"));

            _guiController.AddMenu(this, DEBUG_MENU_ID, "&Build");
            MenuCommands debugCommands = new MenuCommands(DEBUG_MENU_ID, GUIController.FILE_MENU_ID);
            debugCommands.Commands.Add(new MenuCommand(RUN_COMMAND, "&Run", Keys.F5, "RunMenuIcon"));
            debugCommands.Commands.Add(new MenuCommand(TEST_GAME_COMMAND, "Run without &debugger", Keys.Control | Keys.F5, "MenuIconTest"));
            debugCommands.Commands.Add(new MenuCommand(STEP_INTO_COMMAND, "S&tep into", Keys.F11, "StepMenuIcon"));
            debugCommands.Commands.Add(new MenuCommand(PAUSE_COMMAND, "&Pause", "PauseMenuIcon"));
            debugCommands.Commands.Add(new MenuCommand(STOP_COMMAND, "&Stop", "StopMenuIcon"));
            debugCommands.Commands.Add(MenuCommand.Separator);
            debugCommands.Commands.Add(new MenuCommand(COMPILE_GAME_COMMAND, "&Build EXE", Keys.F7, "MenuIconBuildEXE"));
            debugCommands.Commands.Add(new MenuCommand(REBUILD_GAME_COMMAND, "Rebuild &all files", "RebuildAllMenuIcon"));
            debugCommands.Commands.Add(new MenuCommand(SETUP_GAME_COMMAND, "Run game setu&p...", "SetupGameMenuIcon"));
            _guiController.AddMenuItems(this, debugCommands);

            _guiController.SetMenuItemEnabled(this, STEP_INTO_COMMAND, false);
            _guiController.SetMenuItemEnabled(this, PAUSE_COMMAND, false);
            _guiController.SetMenuItemEnabled(this, STOP_COMMAND, false);

            MenuCommand buildIcon = new MenuCommand(COMPILE_GAME_COMMAND, "Build game EXE (F7)", "BuildIcon");
            MenuCommand runIcon = new MenuCommand(RUN_COMMAND, "Run (F5)", "RunIcon");
            MenuCommand stopIcon = new MenuCommand(STOP_COMMAND, "Stop", "StopIcon");
            MenuCommand stepIcon = new MenuCommand(STEP_INTO_COMMAND, "Step into (F11)", "StepIcon");
            MenuCommand pauseIcon = new MenuCommand(PAUSE_COMMAND, "Pause", "PauseIcon");
            stepIcon.Enabled = false;
            stopIcon.Enabled = false;
            pauseIcon.Enabled = false;
            _debugToolbarCommands.Add(buildIcon);
            _debugToolbarCommands.Add(runIcon);
            _debugToolbarCommands.Add(pauseIcon);
            _debugToolbarCommands.Add(stepIcon);
            _debugToolbarCommands.Add(stopIcon);
            Factory.ToolBarManager.AddGlobalItems(this, _debugToolbarCommands);
            Factory.ToolBarManager.UpdateItemEnabledStates(_debugToolbarCommands);

            _agsEditor.Debugger.DebugStateChanged += new DebugController.DebugStateChangedHandler(Debugger_DebugStateChanged);
            _agsEditor.AttemptToSaveGame += new AGSEditor.AttemptToSaveGameHandler(_agsEditor_AttemptToSaveGame);
        }