private void ListOnlineServers(uint PlayerObject)
{
GetDatabase().ACR_IncrementStatistic("LIST_ONLINE_SERVERS");
lock (WorldManager)
{
foreach (GameServer Server in WorldManager.Servers)
{
if (!Server.Online)
continue;
SendMessageToPC(PlayerObject, String.Format(
"Server {0}: {1} users.",
Server.Name,
Server.Characters.Count));
}
}
}