tk2dTextMesh.ForceBuild C# (CSharp) Method

ForceBuild() public method

public ForceBuild ( ) : void
return void
    public void ForceBuild()
    {
        if (_font != null)
        {
            _fontInst = _font.inst;
            UpdateMaterial();
        }
        Init(true);
    }

Usage Example

 static void OnUndoRedo()
 {
     foreach (GameObject go in Selection.gameObjects)
     {
         tk2dSpriteFromTexture sft     = go.GetComponent <tk2dSpriteFromTexture>();
         tk2dBaseSprite        spr     = go.GetComponent <tk2dBaseSprite>();
         tk2dTextMesh          tm      = go.GetComponent <tk2dTextMesh>();
         tk2dTileMap           tilemap = go.GetComponent <tk2dTileMap>();
         if (sft != null)
         {
             sft.ForceBuild();
         }
         else if (spr != null)
         {
             spr.ForceBuild();
         }
         else if (tm != null)
         {
             tm.ForceBuild();
         }
         else if (tilemap != null)
         {
             tilemap.ForceBuild();
         }
     }
 }
All Usage Examples Of tk2dTextMesh::ForceBuild