void Update()
{
if (tManager.getTime ()!=time && mines.Count!=0)
{
print("I'm a Mine!");
for(int i=0;i<mines.Count;i++)
{
print("Mine " + i.ToString() + " is generating damage!");
if(tManager.getTurn() > deployedTurn[i] + MAX_DURATION){
// Pretend it hits something so it self destructs
generateDamage(i,true);
}else if (tManager.getTurn()>deployedTurn[i]){
generateDamage(i,false);
}
}
time = tManager.getTime();
}
}