public e2dGrassTexture ( Texture _texture ) : UnityEngine | ||
_texture | Texture | |
return | UnityEngine |
public e2dGrassTexture(Texture _texture)
{
texture = _texture;
size = new Vector2(1, 1);
sizeRandomness = new Vector2(0.5f, 0.5f);
waveAmplitude = 0.5f;
}
e2dGrassTexture::e2dGrassTexture ( e2dGrassTexture, other ) : UnityEngine |