public GetClassForUser ( int userId ) : Player.CharacterClass | ||
userId | int | |
return | Player.CharacterClass |
public Player.CharacterClass GetClassForUser( int userId ) {
return Player.GetCharacterClass( GetClassNameForUser(userId) );
}
public int GetPlayerIdFromRole( Player.CharacterClass role ) {
WorldData::GetClassForUser ( int userId, Player, &c ) : bool |