public override void DemodifyObject()
{
Destroy (gameObject.GetComponent<CapsuleCollider>());
gameObject.AddComponent<SphereCollider>();
orb.maxAngularVelocity -= velDelta;
orb.angularDrag -= angDrDelta;
orb.mass += masDelta;
transform.localScale = new Vector3(1, 1, 1);
}