public void setAverageVerticeLength()
{
// Set to low value
float totalDistance = 0;
float verticesExplored = 0;
// Search through each vertex
for(int i = 0; i < this.vertices.Length; ++i)
{
// Check if vertice is null or not
if(this.vertices[i] != Vector3.zero)
{
// Get connecting verts
foreach(int vert in this.getMovesVertex(i))
{
++verticesExplored;
totalDistance += DistanceCalculator.squareEuclidianDistance(this.vertices[i], this.vertices[vert]);
}
}
}
// Calculate average and set square vertex length
this.avgVertexlength = totalDistance / verticesExplored;
}