Vector3D.Min C# (CSharp) Method

Min() public static method

public static Min ( Vector3D, lhs, Vector3D, rhs ) : Vector3D,
lhs Vector3D,
rhs Vector3D,
return Vector3D,
    public static Vector3D Min(Vector3D lhs, Vector3D rhs)
    {
        return new Vector3D (Math.Min (lhs.x, rhs.x), Math.Min (lhs.y, rhs.y), Math.Min (lhs.z, rhs.z));
    }

Usage Example

示例#1
0
        static void DrawSlidingLine(Vector3D startPosition, Vector3D endPosition, Color color1, Color color2)
        {
            float    pieceLength  = 0.1f;
            float    lineLength   = Vector3.Distance(startPosition, endPosition);
            Vector3D lineDir      = Vector3D.Normalize(endPosition - startPosition);
            Vector3D delta        = lineDir * pieceLength;
            Color    currentColor = color1;

            Vector3D min = Vector3D.Min(startPosition, endPosition);
            Vector3D max = Vector3D.Max(startPosition, endPosition);

            float    startOffset = SlidingOffset - (pieceLength * 2.0f) * ((int)(SlidingOffset / (pieceLength * 2.0f))) - 2 * pieceLength;
            Vector3D currentPos  = startPosition + startOffset * lineDir;

            float actualLength = 0;

            while (actualLength < lineLength)
            {
                MyRenderProxy.DebugDrawLine3D(Vector3D.Clamp(currentPos, min, max), Vector3D.Clamp(currentPos + delta, min, max), currentColor, currentColor, false);

                if (currentColor == color1)
                {
                    currentColor = color2;
                }
                else
                {
                    currentColor = color1;
                }

                actualLength += pieceLength;
                currentPos   += delta;
            }

            //MyRenderProxy.DebugDrawLine3D(startPosition, endPosition, color1, color2, false);
        }
All Usage Examples Of Vector3D::Min