protected override void Animating()
{
base.Animating ();
anim.SetBool ("IsWalking", moving);
if(currentlySelected && moving && walkingSound && !audio.isPlaying)
{
audio.PlayOneShot (walkingSound);
}
anim.SetBool ("IsRunning", running);
if(currentlySelected && running && runningSound && !audio.isPlaying)
{
audio.PlayOneShot (runningSound);
}
}