protected void Update ()
{
#if UNITY_EDITOR
if (!Application.isPlaying) return;
#endif
if (mIsDirty) ForceUpdate();
}
public override void Update(InputHelper Helper, GameTime GTime) { base.Update(Helper, GTime); m_LblTitle.Update(Helper, GTime); m_LblProgress.Update(Helper, GTime); m_LblCurrentTask.Update(Helper, GTime); if (Visible) { m_ErrorMsgBox.Update(Helper, GTime); m_ProgressBar.Update(Helper, GTime); m_StatusBar.Update(Helper, GTime); } }