internal static string getSprite(UIAtlas atlas, string uispriteName, ExportPreset preset)
{
Material atlasMaterial = atlas.spriteMaterial;
Texture2D texture2D = (Texture2D)atlasMaterial.GetTexture("_MainTex");
string res = null;
if (texture2D != null)
{
string picturePath = AssetDatabase.GetAssetPath(texture2D.GetInstanceID());
//Texture2D copyTexture = DuplicateTexture(texture2D);
//picturePath = path.Split('.')[0] + ".png";
string texturePath = new WXTexture(texture2D).Export(preset);
JSONObject metadata = TextureUtil.getMeta(texture2D);
BetterList <string> allSpriteList = atlas.GetListOfSprites();
string[] list = allSpriteList.ToArray();
foreach (string spriteName in list)
{
UISpriteData currentData = atlas.GetSprite(spriteName);
WXSpriteFrame spriteConverter = new WXSpriteFrame(currentData, texturePath, picturePath);
string uuid = spriteConverter.Export(preset);
// 这里不需要了,外部去给hierarchyContext addResource就好
if (spriteName == uispriteName)
{
res = uuid;
return(res);
// WXBeefBallExportContext.addDep(uuid);
}
//else
//{
// WXBeefBallExportContext.addNoDependence(uuid);
//}
}
}
return(res);
}