UIAtlas.GetListOfSprites C# (CSharp) Method

GetListOfSprites() public method

Convenience function that retrieves a list of all sprite names.
public GetListOfSprites ( ) : BetterList
return BetterList
	public BetterList<string> GetListOfSprites ()
	{
		if (mReplacement != null) return mReplacement.GetListOfSprites();
		if (mSprites.Count == 0) Upgrade();

		BetterList<string> list = new BetterList<string>();
		
		for (int i = 0, imax = mSprites.Count; i < imax; ++i)
		{
			UISpriteData s = mSprites[i];
			if (s != null && !string.IsNullOrEmpty(s.name)) list.Add(s.name);
		}
		return list;
	}

Same methods

UIAtlas::GetListOfSprites ( string match ) : BetterList

Usage Example

示例#1
0
        internal static string getSprite(UIAtlas atlas, string uispriteName, ExportPreset preset)
        {
            Material  atlasMaterial = atlas.spriteMaterial;
            Texture2D texture2D     = (Texture2D)atlasMaterial.GetTexture("_MainTex");
            string    res           = null;

            if (texture2D != null)
            {
                string picturePath = AssetDatabase.GetAssetPath(texture2D.GetInstanceID());
                //Texture2D copyTexture = DuplicateTexture(texture2D);

                //picturePath = path.Split('.')[0] + ".png";
                string texturePath = new WXTexture(texture2D).Export(preset);

                JSONObject metadata = TextureUtil.getMeta(texture2D);

                BetterList <string> allSpriteList = atlas.GetListOfSprites();
                string[]            list          = allSpriteList.ToArray();
                foreach (string spriteName in list)
                {
                    UISpriteData  currentData     = atlas.GetSprite(spriteName);
                    WXSpriteFrame spriteConverter = new WXSpriteFrame(currentData, texturePath, picturePath);
                    string        uuid            = spriteConverter.Export(preset);
                    // 这里不需要了,外部去给hierarchyContext addResource就好
                    if (spriteName == uispriteName)
                    {
                        res = uuid;
                        return(res);
                        //    WXBeefBallExportContext.addDep(uuid);
                    }
                    //else
                    //{
                    //    WXBeefBallExportContext.addNoDependence(uuid);
                    //}
                }
            }
            return(res);
        }
All Usage Examples Of UIAtlas::GetListOfSprites