Triangle.ReprojectNewVerticesOntoTriangles C# (CSharp) Method

ReprojectNewVerticesOntoTriangles() private method

private ReprojectNewVerticesOntoTriangles ( List res, Triangle, clippingTriangles ) : void
res List
clippingTriangles Triangle,
return void
    void ReprojectNewVerticesOntoTriangles(List<Triangle> res,Triangle[] clippingTriangles)
    {
        foreach (var tri in res){
            for (int i=0;i<3;i++){
                var point = tri.points[i];
                if (!ContainsVertex2D(point)){
                    foreach (var cp in clippingTriangles){
                        var lineSegments = cp.GetLineSegments();
                        bool found = false;
                        for (int j = 0;j<3;j++){
                            var ls = lineSegments[j];
                            double t;
                            if (ls.MinimumDistance(new Vector2D(point.x, point.z),out t)< 0.00000001f){
                                var from = cp.Vertex(j);
                                var to = cp.Vertex(j);
                                tri.points[i].y = (from + t*(to-from)).y;
                                found = true;
                                break;
                            }
                        }
                        if (found){
                            break;
                        }
                    }

                }
            }
        }
    }