Tile.SetRiverTile C# (CSharp) Method

SetRiverTile() private method

private SetRiverTile ( River river ) : void
river River
return void
	private void SetRiverTile(River river)
	{
		SetRiverPath (river);
		HeightType = HeightType.River;
		HeightValue = 0;
		Collidable = false;
	}

Usage Example

示例#1
0
    // This function got messy.  Sorry.
    public void DigRiver(River river, int size)
    {
        SetRiverTile(river);
        RiverSize = size;

        if (size == 1)
        {
            if (Bottom != null)
            {
                Bottom.SetRiverTile(river);
                if (Bottom.Right != null)
                {
                    Bottom.Right.SetRiverTile(river);
                }
            }
            if (Right != null)
            {
                Right.SetRiverTile(river);
            }
        }

        if (size == 2)
        {
            if (Bottom != null)
            {
                Bottom.SetRiverTile(river);
                if (Bottom.Right != null)
                {
                    Bottom.Right.SetRiverTile(river);
                }
            }
            if (Right != null)
            {
                Right.SetRiverTile(river);
            }
            if (Top != null)
            {
                Top.SetRiverTile(river);
                if (Top.Left != null)
                {
                    Top.Left.SetRiverTile(river);
                }
                if (Top.Right != null)
                {
                    Top.Right.SetRiverTile(river);
                }
            }
            if (Left != null)
            {
                Left.SetRiverTile(river);
                if (Left.Bottom != null)
                {
                    Left.Bottom.SetRiverTile(river);
                }
            }
        }

        if (size == 3)
        {
            if (Bottom != null)
            {
                Bottom.SetRiverTile(river);
                if (Bottom.Right != null)
                {
                    Bottom.Right.SetRiverTile(river);
                }
                if (Bottom.Bottom != null)
                {
                    Bottom.Bottom.SetRiverTile(river);
                    if (Bottom.Bottom.Right != null)
                    {
                        Bottom.Bottom.Right.SetRiverTile(river);
                    }
                }
            }
            if (Right != null)
            {
                Right.SetRiverTile(river);
                if (Right.Right != null)
                {
                    Right.Right.SetRiverTile(river);
                    if (Right.Right.Bottom != null)
                    {
                        Right.Right.Bottom.SetRiverTile(river);
                    }
                }
            }
            if (Top != null)
            {
                Top.SetRiverTile(river);
                if (Top.Left != null)
                {
                    Top.Left.SetRiverTile(river);
                }
                if (Top.Right != null)
                {
                    Top.Right.SetRiverTile(river);
                }
            }
            if (Left != null)
            {
                Left.SetRiverTile(river);
                if (Left.Bottom != null)
                {
                    Left.Bottom.SetRiverTile(river);
                }
            }
        }

        if (size == 4)
        {
            if (Bottom != null)
            {
                Bottom.SetRiverTile(river);
                if (Bottom.Right != null)
                {
                    Bottom.Right.SetRiverTile(river);
                }
                if (Bottom.Bottom != null)
                {
                    Bottom.Bottom.SetRiverTile(river);
                    if (Bottom.Bottom.Right != null)
                    {
                        Bottom.Bottom.Right.SetRiverTile(river);
                    }
                }
            }
            if (Right != null)
            {
                Right.SetRiverTile(river);
                if (Right.Right != null)
                {
                    Right.Right.SetRiverTile(river);
                    if (Right.Right.Bottom != null)
                    {
                        Right.Right.Bottom.SetRiverTile(river);
                    }
                }
            }
            if (Top != null)
            {
                Top.SetRiverTile(river);
                if (Top.Right != null)
                {
                    Top.Right.SetRiverTile(river);
                    if (Top.Right.Right != null)
                    {
                        Top.Right.Right.SetRiverTile(river);
                    }
                }
                if (Top.Top != null)
                {
                    Top.Top.SetRiverTile(river);
                    if (Top.Top.Right != null)
                    {
                        Top.Top.Right.SetRiverTile(river);
                    }
                }
            }
            if (Left != null)
            {
                Left.SetRiverTile(river);
                if (Left.Bottom != null)
                {
                    Left.Bottom.SetRiverTile(river);
                    if (Left.Bottom.Bottom != null)
                    {
                        Left.Bottom.Bottom.SetRiverTile(river);
                    }
                }

                if (Left.Left != null)
                {
                    Left.Left.SetRiverTile(river);
                    if (Left.Left.Bottom != null)
                    {
                        Left.Left.Bottom.SetRiverTile(river);
                    }
                    if (Left.Left.Top != null)
                    {
                        Left.Left.Top.SetRiverTile(river);
                    }
                }

                if (Left.Top != null)
                {
                    Left.Top.SetRiverTile(river);
                    if (Left.Top.Top != null)
                    {
                        Left.Top.Top.SetRiverTile(river);
                    }
                }
            }
        }
    }
All Usage Examples Of Tile::SetRiverTile