// Controlls what the buttons do when clicked.
public void button_controller_1()
{
if (textController.myState == TextController.States.cell)
{
textController.view();
}
else if (textController.myState == TextController.States.monitor)
{
textController.view();
}
else if (textController.myState == TextController.States.look)
{
textController.back_wall();
}
else if (textController.myState == TextController.States.shield)
{
textController.view();
}
else if (textController.myState == TextController.States.back_wall)
{
textController.vent();
}
else if (textController.myState == TextController.States.vent)
{
textController.cell_2();
}
else if (textController.myState == TextController.States.cell_2)
{
textController.camera_look();
}
else if (textController.myState == TextController.States.camera_look)
{
textController.Smash();
}
else if (textController.myState == TextController.States.smash)
{
textController.crawl();
}
else if (textController.myState == TextController.States.crawl)
{
textController.left();
}
else if (textController.myState == TextController.States.left)
{
textController.free();
}
else if (textController.myState == TextController.States.free)
{
textController.escape();
}
else if (textController.myState == TextController.States.escape)
{
textController.Start();
}
else if (textController.myState == TextController.States.right)
{
textController.caught();
}
else if (textController.myState == TextController.States.caught)
{
textController.game_over();
}
else if (textController.myState == TextController.States.game_over)
{
textController.crawl();
}
}