void HandleImage(HttpResult result)
{
Texture2D tex = result.texture2d;
if (tex == null)
{
Debug.LogError("Something went wrong!");
return;
}
Vector3 scale = new Vector3(result.texture2d.width / 100f, result.texture2d.height / 100, 1f);
textureHolder.transform.localScale = scale;
Material mat = textureHolder.GetComponent<Renderer>().material;
mat.mainTexture = tex;
mat.shader = Shader.Find("Unlit/Texture");
}