/// <summary>
/// Plays the specified SuperSprite animation.
/// </summary>
/// <param name="anim">The SuperSprite animation to be played.</param>
public void PlayAnim(SuperSpriteAnim anim)
{
if (!m_started)
{
Start();
}
if (curAnim != null)
{
curAnim.Hide(true);
}
curAnim = anim;
curAnim.Reset();
animating = true;
anim.Play();
}