public void DisplayLine()
{
if(inRange == true) {
gate = manager.GetComponent<GameManagerScript>().getGate();
if(gate >= InitialLines.Length) {
gate = 0;
}
if(hasTalked == false) {
myText.text = InitialLines[gate];
hasTalked = true;
} else {
myText.text = HasTalkedLines[gate];
}
}
}