private void InitCurve()
{
int numNodes = path.nodes.Count;
if (numNodes == 0)
{
return;
}
int curveResolution = 60;
xys = new Spline(curveResolution);
for (int i = 0; i < numNodes; i++)
{
MandelbrotPath.Node node = path.nodes[i];
float scaleNorm = ScaleNormalizer(node.s);
Debug.Log(scaleNorm);
Vector3 point = new Vector3(node.x * scaleNorm, node.y * scaleNorm, node.s);
SplineNode splineNode = new SplineNode(point, Vector3.zero);
xys.AddNode(splineNode);
}
xys.Smooth(.25f);
xys.Update();
}