// Use this for initialization
private void Awake()
{
container = transform.Find("Container");
template = container.Find("HighscoreTemp");
template.gameObject.SetActive(false);
if (PlayerPrefs.HasKey("highscoretable"))
{
Debug.Log("Has playerPref");
onPlayerPref();
}
if (!PlayerPrefs.HasKey("highscoretable"))
{
Debug.Log("None playerPref");
onNewGame();
}
GameObject scoreHolder = GameObject.Find("ScoreHolder");
Score scoreHolderScript = scoreHolder.GetComponent <Score>();
Debug.Log("score: " + scoreHolderScript.getScore());
if (scoreHolderScript.getDone() == true)
{
addHighscoreEntry(scoreHolderScript.getScore(), System.DateTime.Now.ToString());
scoreHolderScript.setDone(false);
scoreHolderScript.setScore(-1);
onPlayerPref();
}
}