public PowerShard ( Hexagon, position, int cooldown, List |
||
position | Hexagon, | |
cooldown | int | |
effectIds | List |
|
return | UnityEngine |
public PowerShard(Hexagon position, int cooldown, List<int> effectIds) : base(position)
{
_cooldown = cooldown;
_currentCooldown = 0;
_effectIds = effectIds;
}