PlayerNetwork.Start C# (CSharp) Method

Start() private method

private Start ( ) : void
return void
    void Start()
    {
        if(isLocalPlayer){
            gameObject.transform.position = NetworkManager.singleton.GetStartPosition().position;
            GameObject cam = GameObject.Find("Main Camera");
            GameObject camRef = GameObject.Find("CameraReference");
            GameObject sus = GameObject.Find("SuspicionSlider");
            cc=cam.GetComponent<CameraController>();
            camRef.transform.position = transform.position;
            GetComponent<SuspicionControllerNetwork>().santa = gameObject;
            GetComponent<SuspicionControllerNetwork>().suspicionSlider = sus.GetComponent<Slider>();
            cc.santa = gameObject;
            cc.InitialiseCamera();
            cc.enabled = true;
            //set creaky board santa

            //isoCamera.enabled = true;
            //isoCamera.cameraComponent
            //GetComponent<CharacterController>().enabled = true;
        }
    }