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ParticleSystemCurveEditor
FindIndex
ParticleSystemCurveEditor.FindIndex C# (CSharp) Method
ParticleSystemCurveEditor Class Documentation
显示文件
Open project: CarlosHBC/UnityDecompiled
FindIndex()
private
method
private
FindIndex
(
UnityEditor.SerializedProperty
prop
) :
int
prop
UnityEditor.SerializedProperty
return
int
private int FindIndex(SerializedProperty prop) { return this.FindIndex(null, prop); }
Same methods
ParticleSystemCurveEditor::
FindIndex
(
UnityEditor.SerializedProperty
min
,
UnityEditor.SerializedProperty
max
) :
int
ParticleSystemCurveEditor
Add
AddCurve
AddCurveDataIfNeeded
ContentChanged
CreateCurveWrapper
CreateCurveWrapperArray
CreateDoubleCurveFromTopMostCurve
DoLabelForTopMostCurve
DoOptimizeCurveButton
DoRemoveSelectedButton
FindIndex
GetAvailableColor
GetCurveColor
Init
InitDoubleCurvePresets
IsAdded
OnDestroy
OnDisable
OnGUI
PresetCurveButtons
PresetDropDown
Refresh
Remove
RemoveAll
RemoveCurve
RemoveSelected
RemoveTopMost
SameColor
SaveChangedCurves
SaveCurve
SetConstantCurve
SetCurve
SetTopMostCurve
SetVisible
UndoRedoPerformed
UpdateRangeBasedOnShownCurves