public void UpdateAnimation()
{
/*if (DebugThis)
{
Debug.Log("thisanim");
}*/
if (sr== null)
{
sr=this.GetComponentInChildren<SpriteRenderer>();
}
//if (this.PickedUp==true)
//{
// InventoryDisplay= tc.RequestSprite(InvDisplayIndex,isAnimated);
//InventoryDisplay=sr.sprite;
//}
//else
//{
if (sr !=null)
{
sr.sprite= tc.RequestSprite(WorldDisplayIndex,isAnimated);
//InventoryDisplay= tc.RequestSprite(InvDisplayIndex,isAnimated);
if (inventorySlot!=-1)
{
GameWorldController.instance.playerUW.playerInventory.Refresh(inventorySlot);
}
animationStarted=true;
}
//tc.RequestSprite(sr.sprite, WorldDisplayIndex,isAnimated);
//tc.RequestSprite(InventoryDisplay,InvDisplayIndex,isAnimated);
//}
}