public void DebugReturn(DebugLevel level, string message)
{
if (level == DebugLevel.ERROR)
{
Debug.LogError(message);
}
else if (level == DebugLevel.WARNING)
{
Debug.LogWarning(message);
}
else if (level == DebugLevel.INFO && PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
{
Debug.Log(message);
}
else if (level == DebugLevel.ALL && PhotonNetwork.logLevel == PhotonLogLevel.Full)
{
Debug.Log(message);
}
}