LevelController.CalculateDifficulty C# (CSharp) Method

CalculateDifficulty() private method

private CalculateDifficulty ( float length ) : float
length float
return float
    private float CalculateDifficulty(float length)
    {
        float perc = currentLength / gameLength;
        float range = perc * perc * .5f;
        float min = perc - range;
        float max = perc + range;
        if (min < 0f)
            min = 0f;
        if (max > 1f)
            max = 1f;
        float difficulty = Random.Range(min, max);
        //Debug.Log ("diff: " + difficulty + ", perc: " + perc + ", range: " + range);
        return difficulty;
    }