private void ParseTextures(Tokenizer levelTokens)
{
levelTokens.EnsureNextToken("TEXTURES");
levelTokens.RequireNextInt();
while (true) {
if (levelTokens.IsNextToken("NUMSECTORS")) {
levelTokens.RequireNextInt(); // eat sector count.
break;
}
string texture = levelTokens.GetNextToken();
_textures.Add(texture);
}
}