HitDetection.OnTriggerEnter C# (CSharp) Method

OnTriggerEnter() public method

public OnTriggerEnter ( Collider collider ) : void
collider Collider
return void
    void OnTriggerEnter(Collider collider)
    {
        if (collider.tag != "Player") return;

        if (collider.gameObject.GetComponent<PlayerBoost>().moveTowardsObject && ObjectIsBoostable) {
            collider.gameObject.GetComponent<PlayerBoost>().BoostHit();
            StartCoroutine(SplitMesh());
            audioMngr.HitTreePlay();
            Handheld.Vibrate();
        }
        else {
            Handheld.Vibrate();
            audioMngr.FailPlay();
            adrenalineController.DecreaseAdrenaline(AdrenalinePenalty);
            collider.gameObject.GetComponent<PlayerBoost>().FixCollider1(HitSafePeriod);

        }
    }