void OnTriggerEnter(Collider collider)
{
if (collider.tag != "Player") return;
if (collider.gameObject.GetComponent<PlayerBoost>().moveTowardsObject && ObjectIsBoostable) {
collider.gameObject.GetComponent<PlayerBoost>().BoostHit();
StartCoroutine(SplitMesh());
audioMngr.HitTreePlay();
Handheld.Vibrate();
}
else {
Handheld.Vibrate();
audioMngr.FailPlay();
adrenalineController.DecreaseAdrenaline(AdrenalinePenalty);
collider.gameObject.GetComponent<PlayerBoost>().FixCollider1(HitSafePeriod);
}
}