void Start()
{
temp = new Material( "Shader \"Lines/Colored Blended\" {" +
"SubShader { Pass { " +
" BindChannels { Bind \"Color\",color } " +
" Blend SrcAlpha OneMinusSrcAlpha " +
" ZWrite Off Cull Off Fog { Mode Off } " +
"} } }" );
m_camController = Camera.main.GetComponent<CameraController>();
m_center = Vector3.zero;
m_leapController = new Controller();
m_gridGray = new Color(0.549f, 0.549f, 0.549f);
m_gridBlue = new Color(0.1f, 0.1f, 0.85f);
m_currentGridColor = m_gridGray;
}