GearGuyCtrl1.FixedUpdate C# (CSharp) Method

FixedUpdate() public method

public FixedUpdate ( ) : void
return void
    public void FixedUpdate()
    {
        /*RaycastHit rayhit;
        //if (Physics.Raycast(transform.position, Vector3.down, out rayhit, groundDist+.1f))
        if (Physics.SphereCast(transform.position, radius*0.45f, Vector3.down, out rayhit, radius))
            groundedObj = rayhit.collider.gameObject;
        else
            groundedObj = null;*/
    }