public void FixedUpdate()
{
/*RaycastHit rayhit;
//if (Physics.Raycast(transform.position, Vector3.down, out rayhit, groundDist+.1f))
if (Physics.SphereCast(transform.position, radius*0.45f, Vector3.down, out rayhit, radius))
groundedObj = rayhit.collider.gameObject;
else
groundedObj = null;*/
}