public void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(2);
Field1 = buffer.ReadInt(32);
Field2 = buffer.ReadInt(32);
Field3 = buffer.ReadInt(32);
Field4 = buffer.ReadInt(32);
Field5 = buffer.ReadInt(32);
Field6 = buffer.ReadInt(32);
Field7 = buffer.ReadInt(32);
Field8 = new int[2];
for(int i = 0;i < _Field8.Length;i++) _Field8[i] = buffer.ReadInt(32);
Field9 = new int[2];
for(int i = 0;i < _Field9.Length;i++) _Field9[i] = buffer.ReadInt(32);
Field10 = new int[2];
for(int i = 0;i < _Field10.Length;i++) _Field10[i] = buffer.ReadInt(32);
}