GameStateBehaviour.SetUpObstacles C# (CSharp) Method

SetUpObstacles() private method

private SetUpObstacles ( ) : void
return void
	private void SetUpObstacles () {

		for (int i = 0; i < 2; i ++) {

			GameObject obstacle = PhotonNetwork.Instantiate ("Obstacle", Vector3.down * OBJECT_DEFAULT_POSITION, Quaternion.identity, 0);
			obstacle.GetComponent<Obstacle> ().isMyPhotonView = true;
			obstacles.Add (obstacle);
			obstacle.transform.parent = BoardwalkPong.transform;
			obstacle.transform.localPosition = new Vector3 (0, tableLocalScale.y * 3 / 2, 0);

			//Change Transition
			if (i % 2 == 0) {
				var animator = obstacle.GetComponent<Animator> ();
				animator.SetBool ("changeTransition", true);
			}
		}
	}