public void Initialize()
{
GameObject gameObject1 = new GameObject();
GameObject gameObject2 = new GameObject();
GameObject gameObject3 = new GameObject();
GameObject gameObject4 = new GameObject();
gameManager = gameObject2.AddComponent <GameManager>();
gameManager.Awake();
enemy = gameObject1.AddComponent <Enemy>();
wall = gameObject3.AddComponent <Wall>();
player = gameObject4.AddComponent <Player>();
gameObject4.tag = "Player";
soundManager = gameObject1.AddComponent <SoundManager>();
lowPitchRange = gameObject1.AddComponent <SoundManager>();
highPitchRange = gameObject1.AddComponent <SoundManager>();
}