public void TerminateGraphs() {
roomGraph.gameObject.SetActive(false);
celliaGraph.gameObject.SetActive(false);
}
public void triggerEnd(EndGameCollider egc) { MemoryManager.get().sendCompletionEvent(); gUITransitioner.TerminateGraphs(); //TODO merge fadeSprite with Modal background fadeSprite.gameObject.SetActive(true); fadeSprite.FadeIn(); StartCoroutine(waitFade(2f, egc)); }